This course is packed with step-by-step instructions to help you build modular code, optimize your game for deployment, and easily modify and reuse game logic to extend your game.
With this course, you’ll build two incrementally complex 2D games that run on both desktop and mobile browsers. This course will explain game programming best practices, complete with simplified game logic, physics and collision handling, as well as custom graphics and fonts.
Your first exercise is a simple counting game that lays the foundations for creating clean, customizable, and modular code. We’ll then move on to building a “rush” game with moving backgrounds, basic physics, and dynamic scoreboards.
We’ll cover essentials such as handling mobile touch events, controlling scene transitions, custom fonts and graphics, optimizing your game’s load time, a loading progress bar, collision detection, keeping score, and creating a deployable game.
HTML5 Game Development will be your guide as you create two complete games that are compatible with multiple desktop and mobile web browsers.
Makzan focuses on web development and game design. He has over 14 years of experience in building digital products. He has worked on real-time multiplayer interaction games, iOS applications, and rich interactive websites.
He has written two books and one video course on building a Flash virtual world and creating games with HTML5 and the latest web standards. He is currently teaching courses in Hong Kong and Macao SAR.